Position:
Principal Technical Artist at Volition Inc.
Work:
Volition Inc.
- Del Mar, CA since Jul 2012
Principal Technical Artist
THQ
Jan 2012 - Jul 2012
Principal Technical Artist
Unity Technologies
- Greater San Diego Area Sep 2011 - Nov 2011
Software Developer
Sony Online Entertainment
- Greater San Diego Area Jun 2008 - Aug 2011
Senior Technical Artist
Sony Computer Entertainment America
Nov 2007 - Jun 2008
Staff Tools Engineer
Sony Computer Entertainment America
Feb 2007 - Nov 2007
Pipeline Supervisor
Sony Computer Entertainment America
Feb 2005 - Feb 2007
Character Technical Director/Technical Art Trainer
Sony Computer Entertainment America
Feb 2003 - Jan 2005
Technical Artist
Sony Computer Entertainment America
Feb 2001 - Jan 2003
Character T.D.
Sony Computer Entertainment America
Feb 1999 - Jan 2001
Motion Capture Manager
Sony Computer Entertainment America
Feb 1997 - Jan 1999
Motion Capture Artist
Vortex Interactive
1996 - 1997
Production Manager
Skills:
Maya, Character Rigging, Python, Scripting, Pipeline Development, Autodesk MotionBuilder, Motion Capture, PyMEL, PyQt, MEL, Video Games, Animation, Game Development, Gameplay, PS3, Character Animation, Rigging, 3D, UV mapping, Shaders, Xbox 360, Computer Graphics, Game Design, Unreal Engine 3, Perforce, Digital Sculpting, Max, Computer Games, Level Design, Facial Animation, Cinematics, Unity3D, Texturing, Game Art
Honor & Awards:
Professional Presentation/Publications:
2013 Columbia College Chicago - Technical Artist Panel
2011 Game Developers Conference - Power Python Development for Maya
2008 Autodesk MasterClass Japan - Python for MotionBuilder Artists
2008 Game Developer Conference - Technical Art Techniques: State of the Industry
2007 Siggraph Autodesk Master Class – Python for MotionBuilder Artists
2006 Game Developer Conference – Muscle Systems for Game Production
2005 Game Developer Conference – Helper Joints: Advanced Deformations on RunTime Characters
2005 Montreal Games Summit – Helper Joints: Advanced Deformations on RunTime Characters
2005 Siggraph AGUA – Helper Joints: Advanced Deformations on RunTime Characters
2005 Siggraph Alias Master Class – MicroMEL Scripts for Artists (re-packaged and released on DVD as “MEL for Artists” at Autodesk.com)