Warren M Benedetto, Age 4839 Viaggio Ln, El Toro, CA 92610

Warren Benedetto Phones & Addresses

39 Viaggio Ln, Foothill Rnch, CA 92610 (818) 384-0709

Foothill Ranch, CA

31982 Mount Rainier Dr, Laguna Niguel, CA 92677 (949) 443-1037 (609) 561-2795

Willingboro, NJ

215 S 2Nd St, Hammonton, NJ 08037 (609) 561-2795

416 N 2Nd St, Hammonton, NJ 08037 (609) 290-4291

404 Atlantic Ave, Ocean City, NJ 08226 (609) 525-0543

Burbank, CA

Elmont, NY

Browns Mills, NJ

Sicklerville, NJ

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Mentions for Warren M Benedetto

Resumes & CV records

Resumes

Warren Benedetto Photo 15

Director Of Product Management, Global Product Strategy

Location:
39 Viaggio Ln, Foothill Ranch, CA 92610
Industry:
Entertainment
Work:
Gaikai, A Sony Computer Entertainment company - Aliso Viejo, CA since Jul 2012
Director of User Experience
Restless Films since May 2003
Screenwriter
Transfusion Media - Laguna Niguel, CA since Aug 2001
Chief Creative Officer
Gaikai - Aliso Viejo, CA Apr 2010 - Jul 2012
Creative Director
All Access Music Group Sep 2004 - Apr 2010
Sr. Web Developer
Education:
University of Southern California 2001 - 2003
Masters, Film/TV Writing
Cornell University 1994 - 1998
Bachelor, Biology & Society (Evolution & Human Behavior)
Skills:
Html 5, Creative Direction, Javascript, Flash, Graphic Design, User Interface Design, Php, Web Design, Programming, Facebook Api, Copywriting, Social Media Marketing, Social Media, Digital Strategy, Mysql, Video Editing, Photoshop, User Experience Design, Branding and Identity, Css3, Facebook, Marketing Strategy, User Interface Programming, Jquery, Creative Writing, Business Strategy, Interactive Advertising, Rest, Web 2.0, Node.js, Humor, Presentations, Design Patterns, Mobile Design, Mobile Phone Apps, Web Architecture, Screenwriting, Fiction Writing, Creative Strategy, Creative Solutions, Rich Media Design, Brand Developement, Object Oriented Design, Web Content Management, Chrome Extensions, Restful Architecture, Web Services, Website Development, Web Applications, Design Research
Interests:
Business Strategy
Ui/Ux Design Patterns
Web Design
Web Application Frameworks
Entrepreneurship
University of Southern California
Technology
Startup Advice and Strategy
Web Development
Php (Programming Language)
Design Patterns
Startup Founders and Entrepreneurs
Cornell University
Startups
Cascading Style Sheets
Php Developers
Web Applications
Javascript (Programming Language)
Languages:
English
Warren Benedetto Photo 16

Warren Benedetto

Warren Benedetto Photo 17

Warren Benedetto

Publications & IP owners

Us Patents

Pass-Through Device For Cloud Gaming And Methods For Processing

US Patent:
2022040, Dec 22, 2022
Filed:
Jun 22, 2021
Appl. No.:
17/355077
Inventors:
- Tokyo, JP
Warren M. Benedetto - Foothill Ranch CA, US
International Classification:
A63F 13/355
A63F 13/358
A63F 13/533
A63F 13/235
H04L 29/08
Abstract:
Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.

Simulating Crowd Noise For Live Events Through Emotional Analysis Of Distributed Inputs

US Patent:
2022038, Dec 1, 2022
Filed:
May 27, 2021
Appl. No.:
17/332992
Inventors:
- Tokyo, JP
Warren M. Benedetto - Foothill Ranch CA, US
International Classification:
G10L 13/027
H04L 29/08
G10L 15/08
Abstract:
Methods and systems are provided for generating crowd noise related to a media event being presented using a cloud service is provided. The method includes receiving audio data captured from a viewer of the media event. The method includes processing the audio data to identify utterances of the viewer. In one embodiment, features of the utterances are classified to build a reaction model for identifying reaction states of the viewer. The method includes producing a soundscape for the crowd noise, the soundscape blends together audio of generic crowd noise related to the media event and audio corresponding to one or more of said reaction states of the viewer. In one embodiment, the soundscape is output to a speaker associated with presentation of the media event to the viewer.

Tracking Unique In-Game Digital Assets Using Tokens On A Distributed Ledger

US Patent:
2022035, Nov 10, 2022
Filed:
May 7, 2021
Appl. No.:
17/315005
Inventors:
- Tokyo, JP
Warren Benedetto - Aliso Viejo CA, US
Foley Laiyemo - San Mateo CA, US
International Classification:
G06Q 10/08
G06F 16/27
Abstract:
A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.

Menu Placement Dictated By User Ability And Modes Of Feedback

US Patent:
2022031, Oct 6, 2022
Filed:
Mar 22, 2022
Appl. No.:
17/701508
Inventors:
- Tokyo, JP
Warren Benedetto - Foothill Ranch CA, US
International Classification:
A63F 13/57
A63F 13/53
G06T 3/20
Abstract:
Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) interactivity by a user. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The adjusted virtual position reduces a difficulty level for the user to make said input with the virtual object.

Spoiler Block Service

US Patent:
2022024, Aug 11, 2022
Filed:
May 2, 2022
Appl. No.:
17/734886
Inventors:
- San Mateo CA, US
Warren Benedetto - Foothill Ranch CA, US
Landon Noss - Laguna Niguel CA, US
Benedikt Neuenfeldt - Tokyo, JP
Yohei Nishikawa - Tokyo, JP
International Classification:
A63F 13/69
G06F 16/9536
A63F 13/30
Abstract:
Computer implemented systems and methods for cross-platform spoiler blocking are provided herein. An example method includes ascertaining by a data platform data potentially available to a user of a service having a media object; identifying by the data platform at least one object revealed by the media object, the at least one object being associated with an application; receiving by the data platform metadata associated with the at least one object, the metadata indicative of whether the at least one object should be hidden from the user; determining by the data platform, based on the metadata, the at least one object is a potential spoiler; and blocking by the data platform, the user from interacting with the media object through the service.

Cloud-Based Game Slice Generation And Frictionless Social Sharing With Instant Play

US Patent:
2022020, Jun 30, 2022
Filed:
Jan 5, 2022
Appl. No.:
17/569361
Inventors:
- San Mateo CA, US
Victor Octav Suba Miura - Foster City CA, US
Warren Benedetto - Aliso Viejo CA, US
International Classification:
A63F 13/537
A63F 13/493
A63F 13/335
A63F 13/00
A63F 13/245
A63F 13/50
Abstract:
Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

Methods And Systems For Dynamic Summary Queue Generation And Provision

US Patent:
2022021, Jun 30, 2022
Filed:
Feb 2, 2021
Appl. No.:
17/165410
Inventors:
- San Mateo CA, US
Warren M. Benedetto - Foothill Ranch CA, US
International Classification:
H04N 21/8549
H04N 21/239
H04N 21/235
G11B 27/19
A63F 13/355
Abstract:
A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.

Discrimination Between Virtual Objects And Real Objects In A Mixed Reality Scene

US Patent:
2023011, Apr 13, 2023
Filed:
Oct 8, 2021
Appl. No.:
17/497783
Inventors:
- San Mateo CA, US
Warren Benedetto - Foothill Ranch CA, US
International Classification:
G06T 11/00
G06K 9/00
G06T 7/20
G06F 3/01
Abstract:
A method for providing a mixed reality (MR) experience is provided, including: rendering a mixed reality view for a user on an MR headset, wherein the mixed reality view includes virtual elements; during the rendering of the mixed reality view, capturing sensor data by the MR headset, and analyzing the sensor data to detect real-world objects in a local environment in which the MR headset is disposed; determining a risk to the user posed by one or more of the identified real-world objects; responsive to determining the risk, then adjusting an appearance of at least one virtual element.

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